Author: Lacroix, Natalie

(Via UConn Today) ‘America’s Got Talent’ Alum, Soon-to-Be UConn Grad Marries Aerial Acrobatics, Animation

January 22, 2024 | Kimberly Phillips

‘I am a physical storyteller. I really like to tell stories nonverbally because it creates a universal language’

The silhouette of Abigail Baird ’24 MFA shows through a projection screen during rehearsal for her one-woman show “Nothing Really Matters” in the Harriet Jorgensen Theatre on January 9, 2024. (Sydney Herdle/UConn Photo)

‘America’s Got Talent’ Alum, Soon-to-Be UConn Grad Marries Aerial Acrobatics, Animation

 

Abigail Baird ’24 MFA may have Radio City Music Hall on her resume, but an upcoming appearance at the Harriet S. Jorgensen Theatre might just be the performance of a lifetime.

It’s the place where the show she’s had in her head for a decade and performed in bits on “America’s Got Talent” and “The Incredible Talent of France” will come to fruition in its entirety – even if she says it’s still a work in progress.

Baird says she designed “Nothing Really Matters” as a portable production and, yes, her 20-foot-tall rig for aerial acrobatics travels with her. That’s right: Baird is an aerialist who’s mastered and taught the skill of mid-air acrobatics.

Over the last 24 years, the Texas native has gone from circus school in Vermont to puppet school in Connecticut and traveled the world in between.

“I am a physical storyteller. I really like to tell stories nonverbally because it creates a universal language that can be understood among different audiences,” Baird, who also once trained as a mime, says.

Abigail Baird ’24 MFA sits on her aerial silk next to a projection of the moon during rehearsal for her one-woman show “Nothing Really Matters” in the Harriet Jorgensen Theatre on January 9, 2024. (Sydney Herdle/UConn Photo)

Whether through hand-to-hand acrobatics with a partner or with the help of an aerial fabric sling held up by a four-legged pyramid rig, Baird uses movement to convey experiences, thoughts, and moods.

In “Nothing Really Matters,” she adds a backdrop of animation and puppets to the mix to ride a horse, get chased by a bear, fall off a cliff, and get shot out of a cannon, all while staying suspended mid-air in a sling.

That’s what’s fun about the show, she says, staying in the same place in the center of the stage yet traveling so far.

“I call it a one-woman show, but not a one-woman production,” Baird says. “I have a whole team of graduate and undergraduate students working on the show with me – animators, puppet arts students, lighting design students. This show really wouldn’t have been possible without their creativity and insights. I wouldn’t have been able to do this completely on my own.”

With support from Alison Paul, an associate professor of illustration/animation in the art and art history department, and Anna Lindemann, an assistant professor of motion design and animation in digital media & design, Baird’s show marries the varied departments in the School of Fine Arts.

“Animation has the power to transform time and space,” she says. “You can be miniature or giant. You can go into outer space. You can be one thing that suddenly becomes something else. But puppets breathe and they have life, and that life essence that relates to human movement is what makes them incredible storytellers.”

The convergence of animation and puppetry has been the focus of her UConn studies the last three years under Bart Roccoberton Jr., professor and director of the dramatic arts department’s puppet arts program, and John Bell, associate professor and director of the Ballard Institute and Museum of Puppetry.

‘I can still remember hearing the applause’

But before that, in 2008, Baird started the company Aerial Animation pairing her physical skills with animations from a cartoonist friend who together came into their own as artists, she says, starting with simple line drawings and basic aerial acrobatics skills and progressing to what audiences saw in 2014 on “America’s Got Talent” and in 2017 on “The Incredible Talent of France.”

She made it to the semifinals – the next-to-last round – in both programs. With each performance, she and a growing group of animators created a piece of the full “Nothing Really Matters,” building on what had been previously done and, in the end, giving her large sections of the full show.

“I can still remember hearing the applause and rush of what it sounds like to hear 6,000 people clapping all at the same time,” Baird says. “I am so grateful for those experiences. They propelled my career and solidified my artistic voice. That was the first real maturity of my work. I toured the world afterward with those organizations and performed in Dubai, London, and Las Vegas.”

But she wanted to refocus on her art instead of entertainment.

“I’ve always wanted to be able to create my own stories and my own drawings,” she explains. “But animation is very expensive, and in order to be able to tell all the stories I want to tell, I knew I needed to have some of those skillsets of my own. So, by coming back to school, studying puppetry, and dipping my toe in the DMD and art departments here at UConn, I was able to access the resources I needed.”

Her equipment has overtaken the Harriet S. Jorgensen Theatre – in the back of the main Jorgensen stage – since mid-August, while she’s worked on the animations and shadow box and toy theater puppets for the show, which will be performed Jan. 26 and 27.

Abigail Baird ’24 MFA performs on her aerial silk during rehearsal for her one-woman show “Nothing Really Matters” in the Harriet Jorgensen Theatre on January 9, 2024. (Sydney Herdle/UConn Photo)

Ironically, the physically demanding “Nothing Really Matters,” funded with a Puppeteers of America Margo and Rufus Rose Endowment Grant, centers on sleep and rest, the body’s reliance for it, and one woman’s self-shaming need for it, Baird says.

“In our society, most of us have an internal struggle with our need for rest. People will say, ‘what are you up to,’ ‘what are you doing next,’ ‘what’s happening for you,’ and no one ever admits, ‘Oh, I just watched Netflix all day and it was great. I feel so much better today.’

“It’s an internal conflict we all have,” she continues. “Admitting that rest is part of our hero journey is hard for us even though it’s part of our ability to thrive. Success comes with moments of pause and reflection, and in that stillness new information comes that wouldn’t otherwise.”

She says it’s a topic adults can relate to and a show that’s exhilarating for children, making it ideal for any mix of audience members. After all, who wouldn’t want to see a bed do double-duty as a monster?

Perhaps some of the most beautiful and serene parts of the show are Baird walking through a stop-motion animation forest. It’s created using a technique that gives one-dimensional paper trees and leaves the illusion of depth.

Laser cut in a variety of colors, the trees change from season to season as she walks along. It’s an example, she says, of the synthesis of puppets and animation – the inanimate paper being manipulated to give it life as it scrolls across a screen.

She also has included in the show live-cued animation, just like sound effects or light changes layered into a narrative. Another area downstage near the audience shows off a smaller, second set of projections, these seemingly two-dimensional, or what she calls 2.5-dimensional.

“I would really like to see moving images and animation become part of university theater experiences alongside lights and sounds. It’s happening more and more on Broadway, and I think UConn is ready for it,” Baird says.

She is too.

“I always knew this is what I was going to do, but it’s been an evolution and I really believe that theater is a collaborative art form,” she says. “Allowing myself to be influenced by the opportunities that have been presented to me over the last two decades is what got me to where I am.”

“Nothing Really Matters” will be performed Friday, Jan. 26, at 8 p.m. and Saturday, Jan. 27, at 2 p.m. at the Harriet S. Jorgensen Theatre. Tickets are free and can be obtained online. It’s one of eight shows in “RojoFest: The Jerry Rojo Festival of Original Student Work,” co-sponsored by the Ballard Institute and Museum of Puppetry and Connecticut Repertory Theatre. The festival runs Jan. 25-28 in multiple locations around campus. A list of shows and free tickets to performances are available online.

 

 

UConn Today Article: https://today.uconn.edu/2024/01/americas-got-talent-alum-soon-to-be-uconn-grad-marries-aerial-acrobatics-animation/

(Via UConn Today) UConn DMD Professor Documents Story of Latino Mental Health through Humanities Institute Fellowship

January 2, 2024 | Jaclyn Severance

Oscar Guerra’s new project explores mental health and the social, cultural, and political factors that affect it

Oscar Guerra, the award-winning filmmaker and associate professor of film and video at UConn Stamford, with Christopher Orrico ’23 (SFA), Guerra’s director of photography, and Ruth – the main participant in Guerra’s new documentary project focused on mental health in the Latino community. (Contributed photo)

UConn DMD Professor Documents Story of Latino Mental Health through Humanities Institute Fellowship

 

How can a documentary show us the inside of a person’s mind?

Crafting a visual representation of mental health is a challenge that visual artists frequently grapple with – painters can rely on textures and colors, sculptors can work with wood or metal or stone, dancers can use movement to invoke emotion.

“But how do you illustrate mental health in a documentary?” asks UConn’s Oscar Guerra, an associate professor of film and video in the Digital Media and Design Department at UConn Stamford and Emmy award-winning documentary filmmaker.

“It’s really hard, because a lot of things happen in a person’s childhood, and a lot of things are happening in a person’s head, so you have to get creative to do it.”

For his latest project – supported by a fellowship from the UConn Humanities Institute – Guerra has taken on that creative challenge, aiming to present an exploration of mental health and the social, cultural, and political factors that can impact it – particularly for those who have been historically disproportionately affected, like members of the undocumented and working-class Latino communities who are frequently the subjects of Guerra’s films.

UConn associate professor and filmmaker Oscar Guerra films with Ruth, the main participant in his new documentary project focused on mental health in the Latino community. The project is supported by a year-long fellowship from UConn’s Humanities Institute. (Contributed photo)

“In the same way that we all have physical health, we all have mental health. We also have different protections and vulnerabilities, or ‘risk factors,’ that will make us more or less likely to get some diseases and experience them more severely than others,” says Guerra. “COVID is a great example that we are all familiar with – for people of specific age groups, with certain health preconditions, or with socioeconomic disadvantages, COVID was more lethal than for the rest of the population.

“Mental health works similarly, not in terms of contagion – it’s not a virus that spreads – but in the sense of levels of risk. We all experience stress, anxiety, and sadness. That is part of the human experience. Still, some factors will make us more or less likely to develop mental health conditions such as depression, for example. These go from the individual level to the family, community, and broader social contexts. Some examples are childhood trauma, oppression, or systemic racism. Undocumented migrants are some of the most vulnerable sectors of the population, who are subjected to multiple levels of disadvantage, exploitation, and social rejection, making mental health a priority when we think about these communities.”

UConn Humanities Fellowships are opportunities for individuals to pursue advanced work in the humanities. For faculty like Guerra, fellowships offer a year-long opportunity to research, write, collaborate, and pursue work that extends and celebrates humanities scholarship.

Applications are accepted from all disciplines. Fellowship recipients are released from their teaching, departmental, and administrative duties, but are expected to produce scholarly articles, a monograph on a specialized subject, a book on a broad topic, an archaeological site report, a translation, an edition, or other scholarly tools.

For Guerra, the fellowship – which began in the fall semester and concludes this spring – offered the opportunity to build new connections as he dedicated his time to researching and producing a new documentary film.

“For this, I decided to reach out to certain people from prestigious universities,” he says. “When I was doing my literature review, I started getting a lot of big names from Johns Hopkins University, from the School of Epidemiology. I was lucky enough to get in touch with the doctors Carlos Castillo and Linda Bucay Harari, because I’ve read a lot of their articles.”

He also began working with Sarah Rendón García, a post-doctoral student at Harvard University and assistant professor in UConn’s College of Liberal Arts and Sciences Human Development and Family Sciences department whose research involves the intersection of immigration studies, developmental psychology, and social justice.

“Sarah was the one who put me in touch with our main participant of the film,” says Guerra. “Her name is Ruth, and Ruth has an extraordinary story.”

Originally raised in Honduras and now mother of four who lives in Connecticut, Ruth came to the United States to live with her mother when she was 15 years old and pregnant with her first child. She’d been primarily raised by her grandparents while her mother worked in the U.S. to provide financial support to the family, and Ruth struggled not only with relocating to a new and different place but also with connecting with her mother.

“It’s a story about a very difficult relationship with mom and daughter, because usually we think that they have a reunion and everything is happily ever after,” says Guerra. “That’s not the reality for many families. They’re with a complete stranger.”

Ruth came to the project with a surprising openness and willingness to share her very personal story, a critical component for the success of the project, says Guerra, who worked hand-and-hand with his subject in a way that has become a signature of his documentary style.

“I think that her story is typical, but it’s very atypical, and hopefully in that, people can find inspiration,” Guerra says. “As a character, she’s just so lovable. The few people that have seen the cut were like, man, you start rooting for her right away. She doesn’t present herself as a victim, or as a hero. She’s like, I’m an average person with a lot of flaws, and I’m trying to make this work.”

Ruth also shared a trove of personal and family recordings – offering Guerra an opportunity to create a visual story of a life, and it’s struggles, in a way that he didn’t originally anticipate.

“She has footage from 20 years ago, 15 years ago, 10 years ago – she has been documenting basically every year something, even starting with her mom, they were always buying camcorders,” he says. “In the documentary, you’re going to see footage from VHS-C, Super Hi8, MiniDV, early smartphones. You see her from when she’s really young. We start with pictures, but then you start seeing the changing technology, so I think that on its own is going to be interesting, and that’s what we needed to really illustrate certain parts of it.”

Oscar Guerra, the award-winning filmmaker and associate professor of film and video at UConn Stamford, with Christopher Orrico ’23 (SFA), Guerra’s director of photography, and Ruth – the main participant in Guerra’s new documentary project focused on mental health in the Latino community. (Contributed photo)

The mixed-media aspect of the project is something new for Guerra, who has made a name for himself with the personally crafted and close-up glimpses he offers into people’s lives through his films.

But what is similar, he says, is how inspired his work is by the stories of strong women and how relatable the stories he presents are, even while being extraordinary.

“I try to make sure that you as an audience are able to connect with the participant or the main character or one of the main characters, one way or another, because the reality is that we’re not that different,” he says. “We have very similar needs at the end of the day. As humans, as individuals, we have very similar needs – the need for affection, for understanding, of trying to do better for yourself and your family members.

“I try to go with the story and understand that we have complex realities, and I think that regardless if you’re Latino, if you’re undocumented or not, I think that you can still appreciate the value of the triumph of your own will and saying, ‘I have to do this and I have to get better at it, against all odds.’”

Guerra says he completed most of his production on the film during the first half of his fellowship. He hopes to have the film completed by the end of the spring.

 

For more information about faculty, graduate, undergraduate, and visiting fellowships through UConn’s Humanities Institute, visit humanities.uconn.edu.

 

 

UConn Today Article: https://today.uconn.edu/2024/01/uconn-dmd-professor-documents-story-of-latino-mental-health-through-humanities-institute-fellowship/

Limitless: 2023 UConn Digital Media & Design BFA Senior Exhibition

Limitless: 2023 UConn Digital Media & Design B.F.A. Senior Exhibition 

 

The UConn Digital Media & Design (DMD) Department is excited to announce the 2023 DMD BFA Senior Exhibition, Limitless. The in-person exhibition is open from April 1 to April 28, 2023 in the Jorgensen Gallery at UConn’s Jorgensen Center for the Performing Arts, with an opening reception on Friday, March 31 from 4:30 p.m. to 8 p.m. EDT (with a screening of films and animations starting at 6 p.m.). Regular gallery hours are Monday-Friday 10:00 a.m. to 4:00 p.m., and prior to performances and during most intermissions. All events are free and open to the public.

Limitless features the work of thirty senior UConn DMD Bachelor of Fine Arts students from both Storrs and Stamford campuses. Exhibited artworks range from 2D and 3D animations to narrative and documentary films, mobile apps, websites, and games. The title Limitless reflects the expansive hopes of the exhibiting artists. For these students, the future has no limits. To learn more about the exhibition, visit: http://dmd.uconn.edu/bfashow

 

Exhibiting artists:

Giana Adragna (Newtown, Pa.), Jade Wedding Journal, mobile app
Agustina Aranda (Bridgeport, Conn.), Say Something, documentary short film
Nicole Bottone (Ridgefield, Conn.), Nightfall (日夜渴望), 2D animation
Willow Chau (Chester, N.H.), La Cuisine de Chau, website
Trinity Caban (New Haven, Conn.), Rooted Obsession, narrative short film
Matt Ciccone (Wallingford, Conn.), Alta’s Odyssey, video game
Dan Collette (Middlebury, Conn.), Tutti, web app
Dean Corelli (Bedford, N.Y.), Legend of Silva, video game
Josh Estevez (Bronx, N.Y.), The 9 Chambers: Tower of Doom, video game
Andy Gardner (Bridgeport, Conn.), iDriver, mobile app
Wren Halpern (East Northport, N.Y.), Camp Hemlock, 2D animation
Sergei LeFaivre (Brookline, Mass.), Story of Success: UConn Basketball, 3D animation
Walter Luciano (Stratford, Conn.), Don’t Break Your Controller, video game
Caitlin McCarthy (Easton, Conn.), Escape from the Grey, 2D animation
Parker McKenzie (Newtown. Conn.), Bird vs Evil, 2D animation
Shannon Nasution (Norwalk, Conn.), I’m Sorry for Your Loss, narrative short film
Christopher Orrico (Cos Cob, Conn.), The Ladder, documentary short film
Sarah Oxner (Shelton, Conn.), House Pets, narrative short film
Tiana Rawlings (Manchester, Conn.), Deadly Serious, narrative short film
Stephen Rivas (New Canaan, Conn.), March, 3D animation
Sandra Robel (Southington, Conn.), Reign, 3D animation
Shane Rungkagoonnuwat (Chiang Mai, Thailand), Creatures of One’s Mind, 3D animation
Madison Salvatore (Alburtis, Pa.), The Bacchus is Dead!, video game
Jack Seraphin (Fairfield, Conn.), Manila, narrative short film
Grace Smedberg (Newington, Conn.), Trespasser, 3D animation
Madalynn Stewart (Norwalk, Conn.), Augustus, 3D animation
Brenna Thorpe (Branford, Conn.), Husky Wait Time, mobile app
Yazmine Uvidia (Queens, N.Y.), I Choose You, installation
Nandita Venkat (Glastonbury, Conn.), Tender Memory, video game
Cynthia Wan (New Fairfield, Conn.), Violet, website

 

The University of Connecticut’s Department of Digital Media & Design creates future leaders in entertainment, design, business, and communications. Students study animation, film/video production, game design, web/interactive media design, digital media business strategies, and digital culture. Our commitment to experiential learning prepares our students to respond to real-world challenges, and we encourage students to find and express their voice, building from their unique background and perspective. We acknowledge that a diversity of thought and expression is needed in today’s society and see great promise in our DMD students’ abilities to make a difference in the world as future digital media content creators, distributors, and analyzers.

 

The University of Connecticut’s School of Fine Arts balances artistic and cultural legacies with the innovative approaches and techniques of contemporary art. In doing so, the School of Fine Arts serves students at UConn in both their educational and their professional development. The outstanding faculty from the four academic departments (Art & Art History, Digital Media & Design, Dramatic Arts, and Music) are committed to providing rigorous professional education and all offer undergraduate and graduate degrees. The academic programs are supported by specialized and uniquely focused showcases, stages, exhibition spaces and forums which include the Jorgensen Center for the Performing Arts, The Ballard Institute and Museum of Puppetry, The William Benton Museum of Art, Contemporary Art Galleries, Connecticut Repertory Theatre, and von der Mehden Recital Hall.

 

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If you would like more information about the 2023 UConn DMD BFA Senior Exhibition, email Marcella
Vertefeuille at
digitalmedia@uconn.edu.

 

Download a .pdf of this press release.

Resilience: 2022 UConn Digital Media & Design BFA Senior Exhibition

Resilience: 2022 UConn Digital Media & Design B.F.A. Senior Exhibition 

 

STORRS, CT – The UConn Digital Media & Design Department is excited to announce the 2022 DMD BFA Senior Exhibition, Resilience. After two years of virtual exhibitions due to the COVID-19 pandemic, we are thrilled to hold an in-person exhibition which is open from April 2 to April 29, 2022 in the Jorgensen Gallery at UConn’s Jorgensen Center for the Performing Arts, with an opening reception on Friday, April 1 from 5 p.m. to 8 p.m. EDT. Regular gallery hours are Monday-Friday 10:00 a.m. to 4:00 p.m., and prior to performances and during most intermissions. All events are free and open to the public.  

 

Resilience features the work of 25 senior UConn DMD Bachelor of Fine Arts students from both the Storrs and Stamford campuses. Exhibited artworks range from 2D and 3D animations to narrative and documentary films, digital publications, interactive websites, and games. The title Resilience reflects the challenges and experiences of the exhibiting artists’ senior year during the transition from distance learning to in person. For many of them, this tumultuous year not only strengthened the extent of their creative process, but also brought forth new and meaningful ideas through their work. To learn more about the exhibition, visit: http://dmd.uconn.edu/bfashow

 

Exhibiting artists:

Ben Anderson (Stonington, Conn.), Evergreen, 3D animation 

Brenna Ashby (Hopedale, Mass.), Evolution, 3D animation 

Natalie Curtis (Lebanon, Conn.), The Stolen Child: Animating Poetry, 2D animation 

Megan Du Plessis (South Windsor, Conn.), Invisible Ties Oceans Apart, short documentary film

Quinn Erno (East Lyme, Conn.), Rise: Mountain Bike Documentary, short film 

Arianna Gomes (Bridgeport, Conn.), Graphicsbyari Brand Suite, website 

Colleen Green (Stamford, Conn.), ReadR, website 

Paula Guerrero (Stamford, Conn.), Gatcha!, 2D animation

Eric Laputka (Bridgewater, N.J.), Pizza Time, 3D video game 

Jon Larsen (Stratford, Conn.), Paint Knight, 2D video game 

Samir Lee (New Haven, Conn.), Esc, VR experience 

Matthew Luxeder (Prospect, Conn.), American Boy, short documentary film

Nicole Mata (Tolland, Conn.), How to Conserve Bread, 2D animation 

EJ McCabe (Bridgewater, Mass.), Cats vs Robots, 2D animation/short film 

Sofia Messerrly (Port Chester, N.Y.), Enter: Net, 2D animation/music video

Jaret Ostop (Madison, Conn.), Illusions and Witchcraft, 2D animation 

Davis Peng (Old Greenwich, Conn.), Witch of the Forest, 2D animation 

Lauren Platt (Skillman, N.J.), Starry-eyed, 3D animation 

Kevin Rodican (Yonkers, N.Y.), Scholarship, short film/music video

Heather Rutishauser (Monroe, N.Y.), Floating to Freedom, short documentary film

Emmanuel Sainville (Stratford, Conn.), L’Union Fait La Focus, 2D & 3D animation

Meira Tompkins (Dunstable, Mass.), Internship, website

Cara Tracey (Darien, Conn.), PeakBag, mobile app

Miles Waterbury (Clinton, Conn.), Nutz, 3D animation

Chaofan Yu (Jinan, China), Vista, mobile app

 

The University of Connecticut’s Department of Digital Media & Design creates future leaders in entertainment, design, business, and communications. Students can study animation, film/video production, game design, web/interactive media design, digital media business strategies, and digital humanities. Our commitment to experiential learning prepares our students to respond to real-world challenges, and we encourage students to find and express their voice, building from their unique background and perspective. We acknowledge that a diversity of thought and expression is needed in today’s society and see great promise in our DMD students’ abilities to make a difference in the world as future digital media content creators, distributors, and analyzers.

 

The University of Connecticut’s School of Fine Arts balances artistic and cultural legacies with the innovative approaches and techniques of contemporary art. In doing so, the School of Fine Arts serves students at UConn in both their educational and their professional development. The outstanding faculty from the four academic departments (Art & Art History, Digital Media & Design, Dramatic Arts, and Music) are committed to providing rigorous professional education and all offer undergraduate and graduate degrees. The academic programs are supported by specialized and uniquely focused showcases, stages, exhibition spaces and forums which include the Jorgensen Center for the Performing Arts, The Ballard Institute and Museum of Puppetry, The William Benton Museum of Art, Contemporary Art Galleries, Connecticut Repertory Theatre, and von der Mehden Recital Hall.

 

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If you would like more information about the 2022 BFA Exhibition, email Stacy Webb at digitalmedia@uconn.edu.

 

Download a .pdf of this press release.

Heejoo Kim’s New Film “Behind The Loom” Released

heejo kim

Congratulations to DMD Motion Design & Animation professor Heejoo Kim, whose new film, Behind the Loom, is hitting the international film festival circuit! Behind the Loom is a short experimental animated documentary about the story of women during World War II. It unpacks the mystery of a family tragedy looking through a miniature handmade loom. It is the forgotten story of the brutalization of women and girls leading up to The Siege of Berlin in 1945. This film describes the impact of the war from a female perspective using personal testimonies and letters portraying the previously untold and true story of how Hanni, a mother, and her four daughters coped with the approaching force of the Red Army and the tribulation that ensued. Over 100,000 women and girls were raped during the Siege of Berlin, rarely is this fact acknowledged in history. The heartbreaking letters of Hanni’s husband Albert, provide clues as to why his family died and how he used the power of art to heal himself. Behind the Loom incorporates history, human rights, and feminism in an experimental documentary form.​​

The newly released film has hit the festival circuit and already has great success!

 

AWARDS:

“Best Experimental” – Toronto International Women Film Festival, Toronto, Canada 

“Honorable Mention” – Art Film Awards, Macedonia, the former Yugoslav Republic

“Best Documentary Short” – Port Blair International Film Festival, Port Blair, India 

“Semi Finalist” – Luleå International Film Festival, Luleå, Sweden 

“Best Film on Women” – Uruvatti International Film Festival, Tamil Nadu, India 

 

ADDITIONAL FESTIVAL SCREENINGS:

Feel The Reel International Film Festival, Glasgow, United Kingdom

Cambodia Independent Film Festival, Phnom Penh, Cambodia

Barcelona Indie Filmmakers Festival • BARCIFF, Barcelona, Spain

Rome Outcast Independent Film Award, Rome, Itay

New York Flash Film Festival, NY, USA

 

Learn more about the film at: https://heejoogwenkim.com/behind-the-loom/

UConn Game Designers Win Big in Connecticut

group photo
Photo from left to right – Mackenzie Fox (BFA DMD ‘21), Colter Moos (Ph.D. Candidate Neag), Joshua Hirshfield (BA DMD ‘21), Devin Quinn (BA DMD ‘21), Zack Anderson (BS CompSci ‘23), Clare O’Hara (BS CompSci ‘21), Dr. Stephen Slota (Faculty Neag/DMD), Meaghan Doherty (BFA DMD ‘21), Danial Ezzati (MFA DMD ‘24), Jake Tomassi (BA DMD ‘22), Dr. James Coltrain (Faculty DMD), Lexi Vecchio (MFA DMD ‘23), Kenneth Thompson (Faculty DMD), Arpita Kurderkar (Ph.D. Candidate – Integrative Studies / School of Engineering).  Not shown but also in attendance: Alden Earwood (BFA DMD ‘23), Dr. Clarissa Ceglio (Faculty DMD), Dr. Michael Young (Faculty Neag)

Amid waves of applause from game-loving superheroes, ninja turtles, and Jedi, three of UConn’s Digital Media & Design game designers took home awards at this year’s Connecticut Festival of Indie Games (CT FIG). The annual competition unfolded over three days (September 10-12, 2021) in partnership with ConnectiCon, a family-friendly gaming and anime convention that attracts more than 12,000 people to the Hartford Convention Center each year (ConnectiCon XVIII was the first large scale event held at the convention center since the start of the COVID-19 pandemic). 

Students, faculty, and alumni from Digital Media & Design, the Neag School of Education, Greenhouse Studios, and the School of Engineering showcased a dozen games ranging from multiplayer, arcade-style space adventures to virtual reality experiences centered on concepts as varied as plein air painting, geometry, and engineering. During ConnectiCon, attendees had the opportunity to play each game, vote on their favorites, and provide feedback to the developers, each of whom (undergraduates, PhD candidates, and current faculty) is rocketing toward a bright future in the field of design. 

“It is really wonderful to see our students shine. Winning 3 of the 7 digital awards in a state-wide competition is an incredible achievement,” said DMD Department Head, Heather Elliott-Famularo. “We are incredibly proud of the students, alumni, and faculty in our game design program.”

award badge

The 2021 CT FIG | UConn DMD student / alumni winners are: 

Currently in its eighth year of operation under the leadership of game designer Ken Thompson, the UConn Digital Media & Design game design program is ranked #1 in Connecticut and #19 on the East Coast according to Animation Career Review. It draws from multiple disciplines—including fine arts, psychology, and computer science—to engage students in hands-on projects and cultivate the skills needed to build a wide array of analog, video, and virtual reality gaming experiences. For aspiring Master of Fine Arts students, the program offers fully-funded, three-year MFA graduate assistantships in Digital Media & Design.

“It’s gratifying to showcase their diverse skill sets and hard work to the state of Connecticut. I’ve watched many of them collaborate and learn how to make games, and it’s an honor to have supported them along the way,” said Ken Thompson.

Unique to UConn is the highly-interconnected nature of its DMD game design and educational technology programs. The two coordinate to target practical skills for digital age collaboration, communication, and universal design, all of which are crucial in cutting-edge entertainment, educational, and interactive business spaces. This partnership allows UConn’s game designers to learn technical skills for their profession as well as concepts related to playful learning, human cognition, and accessibility with Dr. Stephen Slota, a DMD/Neag joint faculty appointment. Likewise, educational technology specialists enrolled in the one-year Master of Arts educational technology “Two Summers” program—whose motto is “Learn to Play & Play to Learn”—benefit from interdisciplinary courses that weave together best practices for interactive storytelling, instructional design, and classroom technology implementation.

These learning opportunities are often made possible through funded research positions in game development at Greenhouse Studios, housed in the UConn Homer Babbidge Library. Greenhouse forges diverse and democratic collaborations that build humanities scholarship in new formats to engage new audiences.

 

student with award
Devin Quinn with his award.
student with award
Mackenzie Fox with her award.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Full List of Competing UConn Student Work:

  • Viscid Xenogenics 
    • Meaghan Doherty – Design / Art – (B.F.A. DMD ‘21) 
    • Devin Quinn – Programming – (B.A. DMD ‘21) 
    • Through a Glass 
      • Mackenzie Fox – Game Design /Coding / Art – (B.F.A. DMD ‘21) 
      • Hare Apparent 
        • Devin Quinn – Game Design – (B.A. DMD ‘21) 
        • Mackenzie Fox – Character Art – (B.F.A. DMD ‘21) 
        • Meaghan Doherty – Logo – (B.F.A. DMD ‘21) 
        • Enthrall 
          • Danial Ezzati, Game Design and Programming (M.F.A. DMD ‘24) 
          • Scrapshoot 
            • Robert Linquist – Lead Project Director / Developer – (B.F.A. DMD ‘19) 
            • Joshua Hirshfield – Lead Producer / Visual Effects – (B.F.A. DMD ‘21) 
            • Ben Guzik – Assistant Director / Lead Designer / Developer /Sound Designer – (B.A. DMD ‘20) 
            • Mackenzie Fox – Lead Visual Artist – (B.F.A. DMD ‘21) 
            • Christopher Janocha – Game Designer / Developer / Sound Designer – (B.F.A. DMD ‘20) 
            • Cadence Hira – Music Composition – (Berkeley School of Music ‘21)
            • Matt Tomaszewski – Project Director / Developer, Game Designer
            • Devin Quinn – Game Developer – (B.A. DMD ‘21) 
            • Zack Anderson – Gameplay Programmer – Engineering, (B.S. Comp Sci ‘23)
            • Rubicon
              • Devin Quinn – Lead Project Director / Lead Developer – (B.A. DMD ‘21) 
              • Josh Hirshfield – Game Designer / Developer – (B.A. DMD ‘21) 
              • Matt Hsing – Voice Acting
              • Malcolm Braren – Soundtrack Composer – (B.S. in Marketing ‘21)
              • Sean Mathieu – Marketing / Business – (B.A. DMD ‘21) 
              • Cadence Hira – Sound Design & Polish – (Berkeley School of Music ‘21)
              • NovaSwarm
                • Patrick Belanger – (M.F.A. DMD ‘18)
                • Thesis Topic: Teaching Engineering Concepts with the Arts in Virtual Reality  
                  • Arpita Kurdekar (Ph.D. Candidate in Integrative Studies) 

                 

                Other Faculty Research Presented at ConnectiCon

                • Blackhaven James Coltrain (DMD Game Design Faculty)
                  • James Coltrain – Design, Story, 2D and 3D Art, programming, animation, audio, and music
                  • Cast
                    • Kendra Turner – Darby Farr
                    • Maya Turner – Jada “JC” Brazil
                    • Anthony Mitchell – Raven Boyd
                    • Audio Tour Narrator – James Coltrain
                    • Male Caller – James Coltrain
                    • Female Caller – RachRob269
                    • Script
                      • Tia Alphonse
                      • Tyra Johnson
                      • Naomi Winston
                      • Shearon Roberts
                      • James Coltrain
                  • Charles VR Greenhouse Studios
                    • Jonathan Ampiaw – (M.F.A. DMD ‘21)
                    • Shawn Chen – (B.F.A. DMD 3D Animation ‘20)
                    • Lauren Ciulla – (B.A. DMD Web/Interaction Design ‘20)
                    • Ryan Freeland – (M.F.A. DMD ‘18)
                    • Eri Lauer – (B.A. DMD 2D Animation ‘20)
                    • Tim Miller – (Greenhouse Studios Mellon Design Fellow)
                    • Alex Mueller – (B.F.A. DMD Web/ Interaction Design ‘22)
                    • Lily Pashapour – (B.A. DMD web/Interaction Design ‘20)
                    • Dan Pejril – (DMD 3D Animation Faculty)
                    • Eric Rice – (Department Head, Music)
                    • Tom Scheinfeldt – (Director, Greenhouse Studios and DMD Faculty)
                    • Michael Young – (Humanities Librarian and Adjunct Lecturer in Art History)
                    • Brooke Foti Gemmell – (Design Technologist, Greenhouse Studios)
                    • Tom Lee – (Design Technologist, Greenhouse Studios, M.F.A. DMD ‘17)
                    • Courtroom 600  
                      • Undergraduate Research Assistants:
                        • George Liam Houle – (B.A. DMD Game Design ‘18)
                        • Abigail Golec – (B.F.A. Design/Technical Theater)
                        • Brett Glynn – (B.A. DMD Game Design ‘19)
                        • Alex Williams – (B.S.E. Software Design and Development ‘19)
                        • Christopher Janocha- (B.A. DMD Game Design ‘20)
                        • Jefferey Dobbs – (B.F.A. DMD 3D Animation ‘20 )
                        • Joshua Hirshfield – (B.A. DMD Game Design ‘20)
                        • Ethan Hanna – (B.S. Computer Science ‘20 )
                        • Justin Woods – (B.F.A. 3D Animation ‘20)
                        • Kenny Wei – (B.S. CSE Software Design and Development ‘19)
                        • Kerrie Maguire – (B.A. DMD Game Design ‘19)
                        • Rae Enzie – (B.F.A. DMD Game Design ‘19)
                        • Renoj Varghese – (M.F.A. DMD ‘21 )
                        • Benjamin Guzik – (B.A. DMD Game Design ‘20 )
                        • Charles Hildner-IV – (B.F.A. DMD Game Design ‘19 )
                        • Santino Giannini – (B.A. Communications ‘19)
                      • Graduate Research Assistants:
                        • William Keeping – (M.A. DMD ‘16)
                        • Margaux Ancel – (M.F.A. Arts Administration ‘19)
                        • Patrick Belanger – (M.F.A. DMD ‘18)
                        • Stefan Lopuszanski – (M.F.A. DMD ‘20)
                        • Meghan Arends – (M.A.Public History, UMass Boston ‘22)
                      • Faculty
                        • Ken Thompson – (DMD Game Design Faculty)
                        • Clarissa Ceglio – (DMD Digital Humanities Faculty)
                        • Stephen Slota – (DMD Game Design Faculty)
                        • Gregory Colati – (UConn Digital Preservation Repository Program Director)
                        • Graham Stinnett – (UConn Archivist)
                    • EOS-503 (A funded research project. All students were compensated for their work)
                      • Stephen Slota – (DMD Game Design / Neag Faculty)
                      • Colter Moos – (Ph.D. Candidate Neag) 
                      • Clare O’Hara – (B.S. Comp Sci ‘21)
                      • Devin Quinn – (B.A. DMD ‘21) 
                      • Mackenzie Fox- (B.F.A. DMD ‘21)
                      • Meaghan Doherty – (B.F.A. DMD ‘21)
                      • Josh Hirshfield – (B.F.A. DMD ‘21)  
                      • Zack Anderson – (B.S. Computer Science ‘23)

                     

                    (Via UConn Today) UConn Stamford Professor, Human Rights Filmmaker Earns Two Emmy Nominations

                    Oscar Guerra says the multidisciplinary partnerships at UConn expand the reach and depth of his work

                    Oscar Guerra, assistant professor of digital media and design, at the Stamford campus on Sept. 9, 2021. (Peter Morenus/UConn Photo)

                    “There are some stories that are meant for you and some others that are not – I think it is as simple as that,” says Oscar Guerra, an assistant professor of film and video in the Digital Media and Design Department at UConn Stamford.

                    “If you want to call it luck, if you want to call it fate, there are things that are meant for you. I think that I happened to be in the right moment at the right time.”

                    For Guerra, that right time was during the COVID-19 pandemic, in Stamford, and the story was that of an immigrant family from Guatemala. The mother, Zully, was admitted to the hospital with COVID while pregnant with her second child; her husband, Marvin, and son, Junior, had also contracted the virus.

                    Cameraman in full PPE filming a COVID-19 patient in the hospital
                    Oscar Guerra, an assistant professor of film/video production at UConn’s Stamford campus filming patient Zully, who was ill with COVID-19 before giving birth to son. PHOTO BY JOHN MOORE/GETTY IMAGES

                    Extremely ill, Zully was placed into a medically induced coma and was unconscious when her second son was born. Unable to send the baby safely home, the family turned to their son’s teacher, who remarkably agreed to care for the infant, while the local community rallied to support the family during Zully’s illness and recovery and, later, the family’s reunification.

                    Guerra, a documentary filmmaker whose focus is social change – with particular emphasis on capturing the realities of the Latino and immigrant experience – had his camera running during some of the family’s most wrenching moments: when Zully came home from the hospital, still ill but recovering; when the family’s continued positive COVID tests kept the new infant from coming home; and when Zully learned her mother, still in Guatemala, was also seriously ill with COVID.

                    He was also there when their beloved teacher finally handed the baby to his mother, five weeks after his birth, and the raw emotion of these moments is palpable in the finished piece, “Love, Life, and the Virus,” which aired on the long-running PBS program Frontline and the acclaimed Univision program Aquí y Ahora last year.

                    “As a journalist, I think that you have to be very objective,” Guerra says. “You have to be very rigorous with what you have. But at the same time, you’re also a person. You’re this human being that is feeling, so it’s really hard to be able to find that balance.”

                    The balance that Guerra struck has earned him two national Emmy nominations for “Love, Life, and the Virus,” for Outstanding Feature Story in a Newsmagazine and for Best Story in a Newsmagazine. The News & Documentary Emmy Awards will be given out in ceremonies scheduled for Tuesday, Sept. 28 and Wednesday, Sept. 29.

                    That balance has also kicked off a new and exciting partnership between Guerra and Frontline.

                    “The Frontline team are, in my opinion, some of the most well respected journalists in the States – how they do it, the way in which they approach the process, is so serious, so deep,” Guerra says. “I think that after the success of ‘Love, Life and the Virus,’ they realized that I wanted to keep working with them and they wanted to keep working with me, and I had a chance to pitch an idea.”

                     That new idea has come to life as a multimodal collaboration between UConn, Frontline, and the Newhouse School of Public Communications at Syracuse University that will focus on the reunification of families separated at the U.S. border. The project includes documentary film as well as a multimedia web-based platform based on independent research that examines the impact of the Trump Administration’s Zero Tolerance immigration policy.

                    “We’re doing a comprehensive examination of the Zero Tolerance policy and its aftermath,” says Guerra. “What is the Biden Administration doing about it now? Are we going to forget about it? Are we going to learn from the past?”

                    The work feels personal for Guerra, he says, who was born in Mexico and came to the United States 10 years ago, and whose own child was born in the midst of Zero Tolerance.

                    “Can you imagine being separated from your kids, just like that, because you’re seeking asylum?” he asks. “Maybe you’re fortunate enough that it has never happened and is never going to happen to you, but what if? What would you do for your kids? I’m not trying to put any judgment or anything here, it’s just shedding light on something, it’s just starting that conversation, but this is going to be a very powerful film.”

                    Guerra says that the space in front of a camera was always a place he found comfortable. He was a performer from a young age, he says, and was also a professional mariachi singer in Mexico.

                    Cameraman in PPE
                    Oscar Guerra, an assistant professor of film/video production at UConn’s Stamford campus wears personal protective equipment while filming COVID-19 patients in Stamford Hospital. (PHOTO BY JOHN MOORE/GETTY IMAGES)

                    “From as early on, as long as I can remember, I’ve always been good in front of the camera,” he says. “I always had a very artistic sensibility. And there was a moment where I said, you know what, I think that I’m going to start producing my own stuff, not just being in front of camera. It was a very organic development – cameras became just very natural for me.”

                    He earned his bachelor’s and master’s degrees at the Tecnologico de Monterrey University in Mexico City, and his Ph.D. in Mass Communication from the University of North Carolina at Chapel Hill; he taught at San Francisco State University before joining the faculty at UConn in 2019.

                    Hired to help launch the new B.F.A. film and video concentration in the Digital Media and Design Department, the ability to collaborate with UConn’s Human Rights Institute and Dodd Human Rights Impact – with great support from his department head in Digital Media and Design, Heather Elliott-Famularo – was a big selling point in his decision to join the University, he says.

                    “I asked about collaborations and partnerships, because that’s crucial for the type of work that I do,” Guerra says. “Being able to partner up with a place like the Human Rights Institute, it just opens up so many possibilities to expand your network. I’m new to the area, and having that background and support is a big advantage for an assistant professor.”

                    He continues, “We have similar interests and similar goals. We’re very committed to highlight through film human rights violations and issues. They think that film is the right medium to do this, and when you have a guy like me that is producing documentary for social change and is also interested in that, I think that’s why it was a perfect match.”

                    Guerra has also taken his partnerships local, working with the City of Stamford on a project to document the city’s COVID-19 vaccination rollout and response.

                    “Sometimes I just go out with my camera and I start documenting,” he says. “That’s my craft, what I do, and I started documenting the COVID vaccine rollout here in Stamford. I connected with the City of Stamford, because I think that I just have this precious archival footage. I told Kathy [Libal, Human Rights Institute Director] and Glenn [Mitoma, director of Dodd Impact], why don’t we work on a multimedia archival project? I have really good stuff, and just imagine how precious and how valuable that that footage is going to be.”

                    Guerra earned a competitive Research Excellence Program grant this year to support the Stamford project.

                    While he says that he tries to leave viewers of his films open to their own interpretations, he hopes that his work can help start conversations, build awareness, and maybe lead to people to greater feelings of empathy toward others.

                    “I realized that it was almost my moral responsibility to use my talents and my field to give back to my community,” he says. “You can start reframing the Latino immigrant experience. What we see in mainstream media, it’s not an accurate reality of who we are. Our reality is very complex and rich. Media has a lot of power, and when we document, we empower. And that’s what we need.

                    “I think that what we do as filmmakers, it’s so crucial. We document history, and then we change our future by understanding what happened in the past.”

                    Ceremonies for the 42nd Annual News and Documentary Emmy Awards are scheduled for September 28 and 29.

                    For more information about UConn’s Human Rights Film and Digital Media Initiative, visit humanrights.uconn.edu.

                    Story by Jacelyn Severance for UConn Today


                    This Emmy® Awards ceremony will be streamed live on NATAS’ dedicated viewing platform powered by Vimeo, available on the web at watch.theemmys.tv and via The Emmys® apps for iOS, tvOS, Android, Samsung, FireTV, and Roku (see a full list at apps.theemmys.tv) at 7pm

                    (Via UConn Today) ‘Along the Waves’ Puts Music in Motion Through Animation

                    ‘Along the Waves’ premieres April 21 at 6 p.m. online

                    A dancer’s image from the animation of “Prélude en Berceuse,” the first movement of “Au Gré Des Ondes (Along the Waves) “ composed by Henri Dutilleux. The music in the first movement was performed by Morgan Lee ’22 SFA, a doctoral candidate in piano, and animated by Jonathan Goodrich ’21 SFA.
                    A dancer’s image from the animation of “Prélude en Berceuse,” the first movement of “Au Gré Des Ondes (Along the Waves) “ composed by Henri Dutilleux. The music in the first movement was performed by Morgan Lee ’22 SFA, a doctoral candidate in piano, and animated by Jonathan Goodrich ’21 SFA. (Contributed photo)

                    When the coronavirus pandemic paused in-person events and online streaming became the main venue for arts performances, two professors in the UConn School of Fine Arts started thinking about a project that would showcase their students’ creative talents.

                    Anna Lindemann, assistant professor of motion design and animation in the Department of Digital Media & Design (DMD), and Angelina Gadeliya, assistant professor-in-residence of piano and coordinator of keyboard studies in the Department of Music, developed a semester-long collaboration for their piano and animation students.

                    “We wanted to bring together talents within the School of Fine Arts to create an exciting online program,” Lindemann says. “We asked ourselves how animation can bring music to life during a time when live performance isn’t possible, and how music can inspire new ways of developing and structuring animation.”

                    The result is a short, animated music program called “Along the Waves,” which will premiere online on Wednesday, April 21 at 6 p.m.The program honors the 75th anniversary of the work “Au Gré Des Ondes (Along the Waves),” composed by Henri Dutilleux. Comprised of six short character pieces for solo piano, the title of the work suggests both “ocean” and “radio” waves. The animated music program also features “Prelude No. 10 in E minor (WTC I)” by Johann Sebastian Bach, a work that Dutilleux pays homage to in the fifth movement of his own composition.

                    Dutilleux’s small body of published compositions won international praise and follows in the tradition of Maurice Ravel and Claude Debussy. Those who commissioned works from him include Mstislav Rostropovich, Isaac Stern, Anne-Sophie Mutter, Renée Fleming and Seiji Ozawa. He served as the head of music production for Radio France for nearly two decades, was a faculty member of leading music conservatories in Paris, and was twice composer in residence at the Tanglewood Music Center in Lenox, Massachusetts.

                    “I think of music as very visual already,” says Gadeliya. “We’re trying to decode what the composer is trying to say; what is the mood and the character of each piece of the six short pieces? All of these sounds can inspire colors from each musician. The closer you get to the spirit of the composition as the interpreter, the easier it is for the visual artist to bring life to that music through animation.”

                    Seven pianists and seven animators collaborated in pairings to develop a music animation during the spring semester. Gadeliya worked individually with each musician as they learned and then recorded a movement from the program, and Lindemann guided animators in her Advanced Motion Media class.

                    “One of the things we prioritized was empowering each collaborative pair to develop their own visual interpretations of the music,” Lindemann says. “Each pair met independently to develop concepts for the animation before receiving guidance from Professor Gadeliya and me. We used the class as a way to workshop and critique the animations as they developed.”

                    Morgan Lee ’22 (SFA), a doctoral candidate in piano, collaborated with Jonathan Goodrich ’21 (SFA), a senior in the Motion Design and Animation concentration in DMD, to develop the animated music for the first movement of program, “I. Prélude en Berceuse.”

                    “We had conversations leading up to the animation as I was learning the music,” Lee says. “We had discussions talking about imagery and structure. I mapped out the major shifts in the music measure-by-measure as a way to guide the visual development. We also had to take into consideration that it’s more time intensive to develop a three-minute animation than it is for a trained musician to learn and record a three-minute musical piece. As Jonathan was finishing drafts and doing storyboard ideas I was giving my feedback as a musician.”

                    Goodrich says his early suggestion of using a ballet dancer as the core image in the animation changed as they continued their discussions and they began to consider a mirage-like quality for the animation.

                    “I made rough drafts of how those visuals would look,” he says. “We built on that with a surreal ballet-inspired sequence where the figure dances through changing shapes to match the color tones as the music changes from light and innocent to a more sinister feeling. We wanted to reflect that in the movement and the colors of the project. I decided to go in the direction of a more simplified visual style for the figure, like Matisse’s cut-paper figures.”

                    During the animation, the ballet figure transforms from a person to an angel to a centipede-like creature and then back to a dancer. Goodrich created the animation using Cinema 4D, a 3D animation software, along with Adobe Illustrator for illustration and Adobe After Effects, a motion graphics software.

                    In addition to “I. Prélude en Berceuse,” the music animations for “Along the Waves” include:

                    • “II. Claquettes (Tap-dancing),” Tristan Wong ’23 (SFA), piano; Quinn Erno ’22 (SFA), animation
                    • “III. Improvisation,” Emma Bocciarelli ’23 (SFA), piano; Mitchell Lisowski ’21 (SFA), animation
                    • “IV. Movement perpétual,” Oswald Tang ’24 (SFA), piano; Cassidy Keller ’21 (SFA), animation
                    • “V. Hommage à Bach,” Sofia DiNatale ’23 (SFA), piano; Gillian Partyka ’21 (SFA), animation
                    • “VI. Etude,” Niccolo Meniconi ’21 (SFA), piano; Davis Peng ’22 (SFA), animation
                    • Johann Sebastian Bach’s “Prelude No. 10 in E minor BWV 85” from The Well Tempered Clavier, Ilinka Manova ’22 (SFA), piano; Antonio Ariola ’21 (SFA), animation

                    The animated music program “Along the Waves,” featuring music by Dutilleux and Bach, can be seen online via Zoom on Wednesday, April 21 at 6 p.m. A discussion with the pianists and animators follows the program, which is free and open to the public. Advanced registration required.

                    Article From UConn Today

                    Unraveled: 2021 UConn DMD BFA Senior Exhibition

                    Graduating BFA seniors from the University of Connecticut Department of Digital Media & Design are excited to showcase their senior project work in the virtual exhibition Unraveled. The online exhibition launches Wednesday, April 28, 2021 at http://dmd.uconn.edu/bfashow. In addition, an online screening featuring film and animation premieres will take place via YouTube on Friday May 7, 2021 at 7pm EDT at http://youtube.com/uconndmd. Unraveled is presented by UConn Digital Media & Design (DMD) and the Virtual Jorgensen Gallery at the Jorgensen Center for the Performing Arts. All events are free and open to the public.

                    Unraveled features the work of 22 senior UConn DMD Bachelor of Fine Arts students from both Storrs and Stamford campuses. Exhibited artworks range from 2D and 3D animations to narrative and documentary films, digital publications, interactive websites, and games. The title Unraveled reflects the feelings and reimagined workflows of the exhibiting artists’ senior year. Everything they may have planned – or thought would be – became “unraveled.” For many of them, this tumultuous year not only influenced the trajectory of their projects, but also the subject of their work. 

                     

                    The exhibition includes work by the following students:

                    Simone Alston (Greenwich, Conn.), Glittergirl Online, 2D animation

                    Andrea Blanco (Stamford, Conn.), Amor, Sabor, Esfuerzo, short documentary film

                    Destin Brown (New Haven, Conn.), An Artist’s Struggle, 3D animation

                    Meaghan Doherty (Enfield, Conn.), Viscid Xenogenics, 2D video game

                    Isaiah Edwards (New Haven, Conn.), BLACK SATURATION, short film

                    Nicole Ellis (Vernon, Conn.), I Try to MAGIC a Plant!!!, 2D animation

                    Mackenzie Fox (Stony Point, N.Y.), Through a Glass, 2D video game

                    Sophia Galante (New Haven, Conn.), Sleight of Hand, 2D animation

                    Alisia Gruendel (Branford, Conn.), Balter, 2D animatic

                    Katelyn Jepsen (Norwell, Mass.), Flecks, 3D modeling/2D animation

                    Cassidy Keller (Sandy Hook, Conn.), Where I Call Home, 2D animation and video

                    Jake Limone (Norwalk, Conn.), Abductee, narrative short film

                    Lynette Muse (Oklahoma City, Okla.), Oh,Chickens!, 3D animation

                    Akari Ohashi (Lexington, Mass.), out/o, 2D animation

                    Gillian Partyka (Summerville, S.C.), The Eastern Tower, 2D animation

                    Jakub Pirog (Stratford, Conn.), JR SPECS: The Come Up, short documentary film

                    Carlos Rivera (New London, Conn.), Mount Tolkien: “Out of Time,” 2D animation 

                    Michael Russell (Madison, Conn.), My 2020 Process Book, multimedia book

                    Dana Santillana (Waterford, Conn.), Spiraling, 3D animation

                    Josh Stanavage (Colchester, Conn.), Take a Walk, mobile website

                    Marcella Vertefeuille (Ashford, Conn.), Personality, 2D animation

                    Anthony Zor (Bethel, Conn.), Lost Souls, narrative short film

                     

                    The University of Connecticut’s Department of Digital Media & Design creates future leaders in entertainment, design, business, and communications. Students can study animation, film/video production, game design, web/interactive media design, digital media business strategies, and digital humanities. Our commitment to experiential learning prepares our students to respond to real-world challenges, and we encourage students to find and express their voice, building from their unique background and perspective. We acknowledge that a diversity of thought and expression is needed in today’s society and see great promise in our DMD students’ abilities to make a difference in the world as future digital media content creators, distributors, and analyzers.

                     

                    The University of Connecticut’s School of Fine Arts balances artistic and cultural legacies with the innovative approaches and techniques of contemporary art. In doing so, the School of Fine Arts serves students at UConn in both their educational and their professional development. The outstanding faculty from the four academic departments (Art & Art History, Digital Media & Design, Dramatic Arts, and Music) are committed to providing rigorous professional education and all offer undergraduate and graduate degrees. The academic programs are supported by specialized and uniquely focused showcases, stages, exhibition spaces and forums which include the Jorgensen Center for the Performing Arts, The Ballard Institute and Museum of Puppetry, The William Benton Museum of Art, Contemporary Art Galleries, Connecticut Repertory Theatre, and von der Mehden Recital Hall.

                     

                    ###

                     

                    If you would like more information about the 2021 BFA Exhibition, email Stacy Webb at digitalmedia@uconn.edu.

                     

                    Download a .pdf of this press release.

                    “Turning Point” 2021 DMD MFA Thesis Exhibition

                    The 2021 Digital Media & Design Master of Fine Arts Thesis Exhibition showcases innovative work in digital media. 

                    MFA Exhibition Banner

                    The University of Connecticut’s Department of Digital Media & Design is delighted to announce the 2021 MFA Thesis Exhibition Turning Point, viewable online and in-person starting March 31, 2021. The in-person exhibition runs through April 9 at the William Benton Museum of Art at 245 Glenbrook Road, Storrs, CT. Museum hours are Wednesday through Friday from 10:00 AM to 4:00 PM and 1:00 to 4:00 PM on Saturdays. The online exhibition opens to the public March 31 at https://dmd.uconn.edu/2021mfashow/. A live virtual event featuring screenings and discussion with the exhibiting artists will be held Friday April 9th at 5pm EDT. All events are free and open to the public. 

                    Turning Point invites viewers to experience a varied range of digital media by graduating Digital Media & Design Master of Fine Arts students. The exhibition features 2D and 3D animations, UI/UX interactions and designs, digital games and virtual reality. Turning Point represents two years of research, creativity, development, experimentation and production.

                    Exhibiting artists: Emma Atkinson (Baldwinsville, NY, USA), when we were, Virtual Reality Video Game; Yucheng Hang (Yangzhou, China), CyberTown, Interactive Educational Platform; Hongju “Hannah” Lim (Hwajeong, South Korea), Ensemble, 3D Animation Short Film; Wenchao Lou (Shandong, Qingdao, China), Memory · Home · Food, 2D Cooking Game; Claudia Nunez (Lima, Peru), As You Wish, 2D Animation and Pitch Bible; Renoj Varghese (Orange, CT, USA), Microinteractions in Chatbots, Interaction Design. 

                    The Master of Fine Arts in Digital Media & Design within the School of Fine Arts at University of Connecticut (UConn) is a customized, two-year graduate program where students work closely with dedicated faculty in the development of their own independent creative practice. Situated within a top-25 public research university, UConn’s Digital Media & Design Department operates at the intersection of fine art, technology, science, and the humanities. The program is designed for applicants with a demonstrated background in digital media/design who want the opportunity to intensely pursue advanced education and research in their specific area of expertise or in an interdisciplinary capacity drawing from more than one area within the digital media space. Situated in the School of Fine Arts, DMD faculty and students have the opportunity to engage in collaborative projects with both industry partners and top researchers across the university. 

                    UConn’s School of Fine Arts balances artistic and cultural legacies with the innovative approaches and techniques of contemporary art. In doing so, the School of Fine Arts serves students at UConn in both their educational and their professional development. The outstanding faculty from the four academic departments (Art & Art History, Digital Media & Design, Dramatic Arts, and Music) are committed to providing rigorous professional education and all offer undergraduate and graduate degrees. The academic programs are supported by specialized and uniquely focused showcases, stages, exhibition spaces and forums which include the Jorgensen Center for the Performing Arts, The Ballard Institute and Museum of Puppetry, The William Benton Museum of Art, Contemporary Art Galleries, Connecticut Repertory Theatre, and von der Mehden Recital Hall.