Due to constantly evolving technology, the DMD department regularly updates their course offerings. This page should serve only as a guide. To view an updated list of DMD courses, see the official Course Catalog
Foundation Curriculum/Senior Capstone
Introductory studio experience in designing for the digital arts; concepts, media and strategies for making creative digital work.
Foundations in Digital Media and Design I
Creative problem solving; empathy, ideation, prototyping, and testing as means to innovate discovery in diverse fields.
Foundations in Digital Media and Design II
Introduction to the fundamentals of storytelling through the use of a variety of practical digital media applications.
Fundamental skills required for 2D, 3D, digital and traditional animation techniques.
Fundamentals of Programming for Game and Web
Introduction to object-oriented computer programming through lecture and hands-on exercises. Basic computer programming principles that will set the foundation for future courses in scripting.
Design Lab I
Exploration of the creation, manipulation, and reception of digital images through project-based work using image-editing software. Through lecture, discussion, projects and critique, students will develop, refine, and evaluate digital images and understand their artistic, social, and ethical ramifications.
Design Lab II
Theory, principles, and practices of digital screen-based visual communication. Through a multi-disciplinary perspective involving art, design, art history, and media studies, students will address how culture visualizes screen-based communication through both image and type.
Design thinking as a process that employs immersion, empathy, ideation, definition, prototyping and testing leading to innovative discovery. The ways in which diversity of culture, experience and thought lead to innovation while examining the value of a human-based design process on the growth and direction of culture and society at large and how designers can participate in driving that process.
Special Topics in Digital Media
Seminar focusing on a special, limited topic in the digital media space.
The theory, principles and practices of digital screen-based visual communication. Through a multi-disciplinary perspective involving art, design, art history, and media studies, students will address how culture visualizes screen-based communication through both image and type.
Special Topics in Digital Media II
Seminar focusing in digital media. Content will vary each semester based upon instructor expertise.
Independent study in a Digital Media area of concentration.
Prerequisites and recommended preparation vary.
Preparation of a project or portfolio for presentation in the Digital Media & Design Department's Degree Exhibition.
Portfolio and Professional Development: Putting it All Together
Preparing advanced students for the transition to work by developing a professional grade portfolio, website, social media presence and communications collateral and skills.
An immersive study of the role, structure, procedures, techniques and processes employed by a Brand Agency within the digital and social media spaces.
Digital Content Design, Creation and Distribution Studio
Develop marketing communications strategies, design, produce and distribute digital content for the Digital Media and Design Department and outside projects with corporate partners.
Development of a project in the student's area of concentration that demonstrates vigorous and consistent thematic engagement and articulates both technical and conceptual sophistication.
Digital Media Internship
Supervised professional experience in the student's field of study.
Preparation and presentation of a thesis that demonstrates vigorous and consistent intellectual engagement and articulates technical, conceptual, and scholarly sophistication.
Motion Design & Animation
Motion Graphics I
Introduction to creating visual effects and animated graphics.
Motion Graphics II
Designed for digital animators and filmmaker to develop advanced skills using a combination of techniques and effects; including green screen, 2D particle systems, mattes, rotoscoping, sound sync and 2D character animation.
History of Animation
A history of animation from the late 19th – century through contemporary and emerging digital technologies.
Experimental & Alternative Techniques
An exploration of non-traditional techniques and mediums for creating motion graphics and animation.
A project-based exploration of animated scientific visualizations and digital artworks inspired by science.
Advanced Motion Media
Advanced exploration of motion media topics, including large-scale, collaborative, and interdisciplinary projects, and investigations in emerging motion media technologies.
3D Motion I
Introduction to techniques of 3D motion such as modeling, lighting and texturing 3D forms; keyframes and keyframe interpolations; and motion graphics effectors and simulations.
3D Animation I
Introduction to 3D Animation techniques including key framing, curve editing, timing, squash and stretch, walk cycles, and the 12 principles of animation.
3D Modeling I
Introduction to creating polygonal 3D models using industry standard modeling tools, focusing on geometry construction based on reference images, edge flow, clean topology, and polygon density.
3D Lighting & Rendering I
Introduction to dramatic lighting, 3-point lighting, shadows, materials, procedural textures, bump maps, displacement maps, ambient occlusion, ray tracing, and global illumination.
3D Animation II
Continuation of the core animation principles to explore advanced animation techniques including character animation, deformations, and non-linear animation.
History of Computer Graphics
The history of computer-generated imagery (CG) from its beginnings to the present.
3D Modeling, Lighting and Rendering II
Instruction and guidance in the techniques and critical understanding of modeling, including texturing the model, lighting, and rendering in animation specific to a 3D environment.
Offers students an intermediate understanding of the art and science of creating physical simulations, using particle systems and collision detection. Creation of complicated rendering and compositing setups that make animations both easier to render and more flexible within the bounds of any animation or VFX sequence.
Concepts of rigging, with emphasis on animated props and characters. Techniques for using and creating bones, constraints, skeletons, skinning and weight painting.
Advanced Compositing for Visual Effects
Takes the students further into the art of visual effects, combining computer generated animation together and with live action footage.
Advanced 3D Research and Production
Explores, develops and evaluates the research and skills in 3D animation production, focusing on each student’s own path of study.
Web & Interactive Media Design
Web Design I
Introduction to concepts, technologies and strategies for building contemporary websites.
A critical overview of interaction design (including usability, evaluation, and cultural aspects) and a practical program of website and computer software interface creation.
Introduction to Mobile Application Development
Through lecture and hands-on exercises, students will be introduced to the processes, technologies, and environment of mobile applications.
Advanced Web Design & Development
Scripting for the Web
Introduces the principles of scripting and the application of scripting techniques to web-based projects.
Web III: Expert Topics in Web Development
Expert topics in web design and development, including intensive instruction and hands-on development with databases and server-side programming to build web applications.
Web and Interactive Design Practicum
Web technology is ever-changing and so, too, are techniques and workflows required in the production of web, mobile, and other digital products. Through the completion of real-world projects, this course examines modern workflows, emerging technologies, and the client-facing process in the world of web, mobile, and interactive design and development.
Introduction to Digital Game Design
Introduction to the principles of game design and development. History of the industry, story and game mechanics.
Introduction to Game Scripting
Fundamentals of gameplay scripting utilizing a current game engine. Numbers, strings, assignment, loops, functions, arrays, and available engine commands.
Practical investigation into the successful management of video game projects. Budgets, asset management plans, and risk evaluation of game development options. Relationship and team management, business aspects of the video game industry, and development of a video game project.
Wearable Electronics and Interactive Objects
Provides a basic understanding of electronics, key components, function, construction, and project design for wearable electronics and interactive objects. Concepts learned will form the core for students to continue to proactively explore and experiment with wearable electronics and interactive objects beyond the classroom.
3D Virtual World and Simulations
Investigation of different virtual environments, simulations, and serious games and examine how game engines can be used to generate a three-dimensional computer-based environment. Students will create a 3D environment based on their own imagination and research.
A project-based exploration of the relationship of story, character and player in games. Students in this course will generate a short role-playing video game storyline.
Game Systems Design
Students in this course are challenged to create a unique or refined interface within the context of websites or computer software. We examine various usability aspects of interaction to give a broad overview of critical topics within cultural requirements of interfaces, interface design, and evaluation.
Multiplayer Game Development
Students create a multiplayer game experience based in a relevant game engine that adheres to or modifies the core mechanics to create a new multiplayer game experience.
Advanced Digital Game Design and Development
Advanced study and application of digital game design and development, programming, 3D game environments, game testing, human computer interaction, quality assurance, and publishing.
Exploration of emerging interactive technologies, creating rapid fire prototypes utilizing experimental hardware and software. These skills enable students to develop interactive installations and unique gameplay scenarios.
Advanced Game Scripting
Master gameplay scripting within a commercial game engine. Emphasis is on foundational knowledge required for developing artificial intelligence models, rendering, and networking for games.
Digital Media Business Strategies
Digital Media Strategies for Business I
Introduction to digital media concepts and platforms that are being used in companies’ marketing strategies and plans.
Social Media Business Applications
Introduction to social media marketing, focusing on the platforms and strategies being employed by brands.
Digital Media Analytics
Provides a working knowledge of the array of metrics and analytics needed to understand the digital consumer and measure the effectiveness of digital media marketing.
Digital Consumer Behavior
Explores and analyzes the changes in consumer decision-making and behavior in today’s digital world.
Digital Sports and Entertainment Studio
The digital marketing landscape in sports and entertainment, including changes in the production, marketing, distribution, and consumption of sports and entertainment media properties.
Digital Culture, Learning, & Advocacy
History of Digital Culture
Key episodes in the history of digital technology and digital media; values and norms that adhere to digital culture.
Introduction to Digital Humanities
Application of digital technology and media to such subjects as art history, classics, cultural and area studies, history, languages, literature, music, and philosophy. A broad survey of the landscape of international and interdisciplinary digital humanities through the lens of ongoing work of faculty and staff researchers at the University of Connecticut.
Critical Perspectives on Digital Media
Critical thinking and writing about digital media objects, contexts, and “texts,” and how these participate in the social construction of human identities and belonging.
Collaborating with Cultural Organizations
Exploration of the roles that current and emerging digital media technologies play in museums, archives, and other cultural organizations' public engagements. Partner collaborations are grounded in a critical review of history, theory, and contemporary practice. Integrated service learning component. Some class sessions held at collaborating institutions on campus.
Digital Film/Video Production
Moving Image & Sequence
Introduction to digital editing, project management, working with sound and time-based storytelling.
Digital Cinematography I
Introduction to the fundamentals of cinematography in the digital realm, including both technical knowledge and aesthetics. Emphasis on camera angles, movements, composition, and lighting to enhance storytelling.
An open forum where students will “workshop” their own narratives and works-in-progress, using each other as collaborators, editors, and ideators to investigate emerging forms of storytelling.
Broadcast Graphics & Title Sequence
A survey of broadcast design and title sequences made for film, games and television.
A survey of film and media, in particular, the close analysis of graphic storytelling techniques in television, animation, shorts, and movies.
Exploration of compositing and visual effects through production, manipulation, and combination of live action footage with 2D and 3D animated effects.
Digital Sound Design
A practical introduction to sound recording, editing, and mixing, designed to give students both the technical and artistic skills necessary to provide sound design for a variety of different media, including stand-alone audio, live-action film, animation, games, and more.