Digital Game Design & Development

2500. Intro to Digital Game Design
Three credits. Two 3-hour studio sessions. Prerequisites: DMD1000, DMD1030 and instructor consent.
An introduction to the principals of game design and development. Explore the history of the industry, investigate story and game mechanics, develop creativity skill, and design and develop and educational video game and working prototype as part of a final project.

2530. Virtual World & Simulations 
Three credits. Two 3-hour studio sessions. Prerequisites: DMD1000, DMD1030 and instructor consent.
Applying the basic fundamentals of game mechanics to develop an educational video game or simulation inside a 3D virtual world. Explore current virtual worlds, learn basic scripting and modeling techniques, and use the principal of role-playing video games to teach a learning objective for a K-12 classroom.

3522. Stories in Video Games 
One credit. 2 hours lecture/lab each week. Introduction to the principals of story development for video games.
Explore what elements constitute a story and what functions these have in the development of a game. Investigate character generation as the design and develop a role-playing fantasy video game.

3560. Advanced Digital Game Design & Development
Three credits. Two 3-hour studio sessions. Prerequisites: DMD1000, DMD1030, DMD2500 and instructor consent. Open to Digital Media and Design majors and minors, others by instructor consent.
Advanced study and application of digital game design and development, programming, 3D game environments, game testing, human computer interaction, quality assurance, publishing.

3530. Game System Design 
Three credits.  Two 1.5-hour lectures.  Prerequisites: DMD2500 and instructor consent.
Students in this course are challenged to create a unique or refined interface within the context of websites or computer software. We examine various usability aspects of interaction to give a broad overview of critical topics within cultural requirements of interfaces, interface design, and evaluation.

3540. Multiplayer Game Development
Three credits.  Two 3-hour studio sessions. – Prerequisites: DMD2530 and instructor consent.
Students in the multiplayer game design course examine an array of gameplay interactions and how different types of interactions create a different experience for players. Students create a multiplayer map based in a relevant game engine that adheres or modifies the core mechanics to create a new game experience.

4536. Disruptive Technologies
Three credits.  Two 3-hour studio sessions. Prerequisites:  DMD2500, DMD2542, and instructor consent.
Students in this course will explore new or novel interactive technologies, creating rapid fire prototypes utilizing experimental hardware and software. These skills enable students to develop interactive art installations, museum exhibits, and unique gameplay scenarios.

4545.  Advanced Game Scripting
Three credits.  Two 1.5-hour lectures.  Prerequisites:  DMD2500, DMD2542, and instructor consent.
Students in this course are challenged to master gameplay scripting within a commercial game engine. Students gain foundational knowledge on how to develop artificial intelligence models for games. At the end of this course they can create networked, multiplayer experiences.