The 3D Animation concentration in the Digital Media & Design department gives students experience in all aspects of 3D animation production: modeling, lighting, rendering, animation, simulations and visualizations, rigging and compositing for visual effects. Our courses focus on the core principles of 3D animation, which then can be applied to any industry standard application. Acknowledging that the field of 3D animation is broad and diverse, our students will gain comprehensive knowledge of 3D animation production, and in addition, have the ability to customize their education to focus on their personal area of interest.
All courses focus on experiential learning through personal and group projects employing problem-solving methods, critical thinking, and analysis, research and reflection. Facilities include a brand new 688 ft Motion Capture studio, render farm and high-powered Cintiq computer lab.
Potential Career paths:
- 3D Generalist
- Medical/Scientific Visualization
- Pre-Visualization for Film and TV
- Character Modeler
- Environment Artist
- Character Animator
- Effects TD
- Visual Effects Compositor
- Texture Painter
- Lighter / Lighting TD
- Hard Surface Modeler
- Animation Producer
- VFX Editor
- Shading TD
- Virtual Cinematographer
- Visual Effects Artist
3D Animation I
Introduction to 3D Animation techniques including key framing, curve editing, timing, squash and stretch, walk cycles, and the 12 principles of animation.
3D Modeling I
Introduction to creating polygonal 3D models using industry standard modeling tools, focusing geometry construction based on reference images, edge flow, clean topology, and polygon density.
3D Lighting & Rendering I
Introduction to dramatic lighting, 3-point lighting, shadows, materials, procedural textures, bump maps, displacement maps, ambient occlusion, ray tracing, and global illumination.
3D Animation II
Continuation of the core animation principles to explore advanced animation techniques including character animation, deformations, and non-linear animation.
History of CG
The history of computer-generated imagery (CG) from its beginnings to the present
3D Modeling, Lighting & Rendering II
Instruction and guidance in the techniques and critical understanding of modeling, including texturing the model, lighting, and rendering in animation specific to a 3D environment.
Offers students an intermediate understanding of the art and science of creating physical simulations, using particle systems and collision detection. Creation of complicated rendering and compositing setups that make animations both easier to render and more flexible within the bounds of any animation or VFX sequence.
Concepts of rigging, with emphasis on animated props and characters. Techniques for using and creating bones, constraints, skeletons, skinning and weight painting.
Compositing for Visual Effects
Takes the students further into the art of visual effects.
Advanced 3D Research and Production
Explores, develops and evaluates the research and skills in 3D animation production, focusing on each student’s own path of study.