Luke Colburn
M.F.A. – 1st Year
Game Design | Storrs
Hometown: Aliso Viejo, California
UConn location: 119 Bishop Center
Email: luke.colburn@uconn.edu
Assistantship: Digital Media & Design TA
Education:
A.S. in Game Design, CT State Manchester, Manchester, CT
B.A. in Philosophy, Brown University, Providence, RI
Language(s) Spoken: English
Area of Research / Artistic Focus: Game Design, 3D Animation
Luke Colburn is a first-year M.F.A. candidate at the University of Connecticut in the Digital Media Design program, where he is focusing on game design and 3D animation.
Luke studied philosophy with a focus on moral and social topics. The capstone to his B.A. covered the unity of consciousness in bisected brains. Using his experience from making small games in high school, he helped design and program games with the Brown RISD Game Developers. He then landed a paid internship at the Massachusetts Digital Games Institute to work on an iOS and Android game from conception to publishing.
Luke then went on to receive an A.S. in Game Design from CT State Manchester, where he also took courses in traditional art. He currently works at a public library and an art museum.
FEEEDBACK: Bio should be a place to talk about what the info at the top says. Should elaborate on things more. Talk more about what I’m interested in than just the things I’ve done. Talk about why I pivoted from philosophy to game design. Talk more about why the jobs are important to me. How does this stuff affect what I’m interested in now. Can elaborate more on things like the philosophy capstone if I want to.
Recent Achievements:
- CT State Manchester Developer Award (2026)
- CT State Manchester Winterfest Exhibition (2024)
Industry Experience:
- Lead Designer and Programmer, MassDiGI SIP (2023)
- Programmer, Brown RISD Game Developers (2022-2023)
Fun Fact:
I surfed all the time growing up and did in fact talk like the stereotype –“gnarly, dude!”
