*Note: The 2D Animation concentration will soon be renamed “Motion Media” in order to more accurately reflect the dynamic, evolving, and diverse nature of both the industry and our motion media curriculum.
Motion Media combines design, 2D/3D animation, and video to create content for marketing, communications, entertainment, education, and more. Motion can clarify and enrich our understanding of stories, messages, and experiences, as well as deliver impact to advertising, social media, tv, video, film, sports, and educational media. As screens continue to proliferate, motion is becoming an important part of our everyday experiences in UI/UX, architecture, live performance, wearables, and emerging platforms like AR and VR. Motion artists are in demand because they are skilled in conceptual thinking, problem solving, and content creation.
The Digital Media & Design Department seeks to advance transdisciplinary teaching, learning, and research through the rigorous study and application of digital media and design in art, creative writing, business, STEM, the humanities, and the social sciences. We lay a foundation of design fundamentals upon which our students build expert communication and collaboration skills for dynamic 21st-century work environments.
UConn Storrs students benefit from the resources of a large research institution and engage in innovative interdisciplinary projects involving cross-campus collaborations. Students have the opportunity to participate in initiatives like AntU, which brings together Digital Media and Design, Ecology and Evolutionary Biology, and the Connecticut State Museum of Natural History. Throughout their DMD coursework, UConn Storrs students are able to work with faculty and peers across the School of Fine Arts, as well as in science, engineering, business, and humanities departments. UConn Storrs students have obtained jobs and paid internships at Adobe, CBS 2 News, and NBC Sports Group, as well as at smaller animation and design studios like Alessandro Weber Design, DW Advertising, milk*, Fusion 360, and XVIVO | Scientific Animation.
UConn Stamford is ideally located on the Metro North New Haven line to access internships and employment opportunities along the Southern CT coast, Fairfield county and the greater New York region. UConn Stamford students have interned at creative agencies, design and production studios and major entertainment companies like NBC Universal, Viacom and WWE. In addition to these professional opportunities, UConn Stamford students also engage in academic research projects in an interdisciplinary environment.
UConn Motion Media graduates have obtained employment in agencies, studios and companies, often within six months of degree completion. Careers in Motion Media include:
- Motion Designer
- 3D Designer/Animator
- Social Media Content Producer
- Art Director
- Compositor/Visual Effects Artist
- Video Editor
- Graphic Designer
Many Motion Media students are also active in:
UCTV (University of Connecticut’s Student-Led Media Organization)
UConn Film Club (Founded by DMD students)
Nutmeg Publishing (Yearbook and Student-life Magazine. Magazine founded by DMD students)
WHUS (radio station and multimedia production studio)
1UPL (Stamford Student Publication)
Facilities and Equipment
A vast array of professional, high-end film and audio equipment is available for student checkout through the Imagination Station at the Storrs Campus and the Splash Pad at the Stamford Campus. Students work with emerging technology, including touch-interactive screens, video walls, projection mapping, and VR equipment, through coursework and engagement in creative research projects. Students at the Storrs campus also have access to a film production studio, audio recording studio, motion capture studio, and Cintiq Lab.
Motion Graphics I
Introduction to creating visual effects and animated graphics.
Motion Graphics II
Designed for digital animators and filmmaker to develop advanced skills using a combination of techniques and effects; including green screen, 2D particle systems, mattes, rotoscoping, sound sync and 2D character animation.
History of Animation
A history of animation from the late 19th – century through contemporary and emerging digital technologies.
Experimental & Alternative Techniques
An exploration of non-traditional techniques and mediums for creating motion graphics and animation.
A project-based exploration of animated scientific visualizations and digital artworks inspired by science.