Foundation Curriculum/Senior Capstone
Introductory studio experience in designing for the digital arts; concepts, media and strategies for making creative digital work.
Fundamental skills required for 2D, 3D, digital and traditional animation techniques.
Fundamentals of Programming for Game and Web
Introduction to object-oriented computer programming through lecture and hands-on exercises. Basic computer programming principles that will set the foundation for future courses in scripting.
Design thinking as a process that employs immersion, empathy, ideation, definition, prototyping and testing leading to innovative discovery. The ways in which diversity of culture, experience and thought lead to innovation while examining the value of a human-based design process on the growth and direction of culture and society at large and how designers can participate in driving that process.
The theory, principles and practices of digital screen-based visual communication. Through a multi-disciplinary perspective involving art, design, art history, and media studies, students will address how culture visualizes screen-based communication through both image and type.
An immersive study of the role, structure, procedures, techniques and processes employed by a Brand Agency within the digital and social media spaces.
Portfolio and Professional Development: Putting it All Together
Seeks to prepare advanced students for the transition to work by developing a professional-grade portfolio, website, social media presence and communications collateral and skills.
Digital Content Design, Creation and Distribution Studio
Develop marketing communications strategies, design, produce and distribute digital content for the Digital Media and Design Department and outside projects with corporate partners.
Motion Design & Animation
Motion Graphics I
Introduction to creating visual effects and animated graphics.
Motion Graphics II
Designed for digital animators and filmmaker to develop advanced skills using a combination of techniques and effects; including green screen, 2D particle systems, mattes, rotoscoping, sound sync and 2D character animation.
History of Animation
A history of animation from the late 19th – century through contemporary and emerging digital technologies.
Experimental & Alternative Techniques
An exploration of non-traditional techniques and mediums for creating motion graphics and animation.
A project-based exploration of animated scientific visualizations and digital artworks inspired by science.
3D Animation I
Introduction to 3D Animation techniques including key framing, curve editing, timing, squash and stretch, walk cycles, and the 12 principles of animation.
3D Modeling I
Introduction to creating polygonal 3D models using industry standard modeling tools, focusing geometry construction based on reference images, edge flow, clean topology, and polygon density.
3D Lighting & Rendering I
Introduction to dramatic lighting, 3-point lighting, shadows, materials, procedural textures, bump maps, displacement maps, ambient occlusion, ray tracing, and global illumination.
3D Animation II
Continuation of the core animation principles to explore advanced animation techniques including character animation, deformations, and non-linear animation.
History of CG
The history of computer-generated imagery (CG) from its beginnings to the present
3D Modeling, Lighting & Rendering II
Instruction and guidance in the techniques and critical understanding of modeling, including texturing the model, lighting, and rendering in animation specific to a 3D environment.
Offers students an intermediate understanding of the art and science of creating physical simulations, using particle systems and collision detection. Creation of complicated rendering and compositing setups that make animations both easier to render and more flexible within the bounds of any animation or VFX sequence.
Concepts of rigging, with emphasis on animated props and characters. Techniques for using and creating bones, constraints, skeletons, skinning and weight painting.
Compositing for Visual Effects
Takes the students further into the art of visual effects.
Advanced 3D Research and Production
Explores, develops and evaluates the research and skills in 3D animation production, focusing on each student’s own path of study.
Web & Interactive Media Design
Web Design I
Introduction to concepts, technologies and strategies for building contemporary websites.
A critical overview of interaction design (including usability, evaluation, and cultural aspects) and a practical program of website and computer software interface creation.
Introduction to Mobile Application Development
Through lecture and hands-on exercises, students will be introduced to the processes, technologies, and environment of mobile applications.
Advanced Web Design & Development
Scripting for the Web
Introduces the principles of scripting and the application of scripting techniques to web-based projects.
Web III: Expert Topics in Web Development
Expert topics in web design and development, including intensive instruction and hands-on development with databases and server-side programming to build web applications.
Web and Interactive Design Practicum
Web technology is ever-changing and so, too, are techniques and workflows required in the production of web, mobile, and other digital products. Through the completion of real-world projects, this course examines modern workflows, emerging technologies, and the client-facing process in the world of web, mobile, and interactive design and development.
Introduction to Digital Game Design
Introduction to the principles of game design and development. History of the industry, story and game mechanics.
3D Virtual World & Simulations
Fundamentals of game mechanics. Current virtual worlds, basic scripting and modeling techniques, and the principles of role-playing video games.
Introduction to Game Scripting
Fundamentals of gameplay scripting utilizing a current game engine. Numbers, strings, assignment, loops, functions, arrays, and available engine commands.
Practical investigation into the successful management of video game projects. Budgets, asset management plans, and risk evaluation of game development options. Relationship and team management, business aspects of the video game industry, and development of a video game project.
Wearable Electronics and Interactive Objects
Provides a basic understanding of electronics, key components, function, construction, and project design for wearable electronics and interactive objects. Concepts learned will form the core for students to continue to proactively explore and experiment with wearable electronics and interactive objects beyond the classroom.
A project-based exploration of the relationship of story, character and player in games. Students in this course will generate a short role-playing video game storyline.
Game Systems Design
Creation of unique or refined interfaces within the context of websites or computer software. Examination of various usability aspects of interaction to give a broad overview of critical topics within cultural requirements of interfaces, interface design, and evaluation.
Multiplayer Game Development
Examination an array of gameplay interactions and how different types of interactions create a different experience for players. Students create a multiplayer map based in a relevant game engine that adheres or modifies the core mechanics to create a new game experience.
Advanced Digital Game Design and Development
Advanced study and application of digital game design and development, programming, 3D game environments, game testing, human computer interaction, quality assurance, publishing.
Exploration of emerging interactive technologies, creating rapid fire prototypes utilizing experimental hardware and software. These skills enable students to develop interactive installations and unique gameplay scenarios.
Advanced Game Scripting
Foundational knowledge on how to develop artificial intelligence models for games and gameplay scripting within a commercial game engine.
Digital Media Business Strategies
Digital Media Strategies for Business - I
Introduction to digital media concepts and platforms that are being used in companies’ marketing strategies and plans.
Social Media Business Applications
Introduction to social media marketing, focusing on the platforms and strategies being employed by brands.
Digital Media Analytics
Provides a working knowledge of the array of metrics and analytics needed to understand the digital consumer and measure the effectiveness of digital media marketing.
Digital Consumer Behavior
Explores and analyzes the changes in consumer decision-making and behavior in today’s digital world.
Digital Sports and Entertainment Studio
The digital marketing landscape in sports and entertainment, including changes in the production, marketing, distribution, and consumption of sports and entertainment media properties.
Digital Culture, Learning, & Advocacy
History of Digital Culture
Key episodes in the history of digital technology and digital media; values and norms that adhere to digital culture.
Introduction to Digital Humanities
Application of digital technology and media to such subjects as art history, classics, cultural and area studies, history, languages, literature, music, and philosophy. A broad survey of the landscape of international and interdisciplinary digital humanities through the lens of ongoing work of faculty and staff researchers at the University of Connecticut.
Critical Perspectives on Digital Media
Critical thinking and writing about digital media objects, contexts, and “texts,” and how these participate in the social construction of human identities and belonging.
Digital Film/Video Production
Moving Image & Sequence
Introduction to digital editing, project management, working with sound and time-based storytelling.
An open forum where students will “workshop” their own narratives and works-in-progress, using each other as collaborators, editors, and ideators to investigate emerging forms of storytelling.
Broadcast Graphics & Title Sequence
A survey of broadcast design and title sequences made for film, games and television.
A survey of film and media, in particular, the close analysis of graphic storytelling techniques in television, animation, shorts, and movies.